Elder Scrolls 6 Should Offer A GTA Online-Style Multiplayer Mode

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Elder Scrolls 6 Should Offer A GTA Online-Style Multiplayer Mode

Here’s how the experience of the upcoming Elder Scrolls 6 could be improved with a multiplayer mode in the style of GTA Online or Dark Souls.

Even though it’s a long way off, The Elder Scrolls 6 is a hot topic of discussion, with long-time fans publicly hoping for a plethora of new features: some wish for a more elegant combat system, others for a non-western fantasy setting in the vein of Morrowind, and many hope the Elder Scrolls 6 will have a multiplayer mode similar to GTA Online or Dark Souls. Would Bethesda be able to implement this kind of multiplayer mode without breaking the game, and what form would it take?

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Bethesda Softworks has already published two multiplayer iterations of its most famous RPG franchises. There’s the Elder Scrolls Online, developed by ZeniMax Online Studios, which is a massive MMO where millions of players can quest and journey across the fantasy continent of Tamriel, while Fallout 76, developed by Bethesda Game Studios, immerses player in the radioactive, mutant-haunted wastelands of Appalachia. Fans of these RPG franchises, however, are hoping to see a somewhat different brand of multiplayer included with the upcoming Elder Scrolls 6.

Some are hoping for an Elder Scrolls 6 online mode similar to the Grand Theft Auto Online and Red Dead Online games released alongside Grand Theft Auto V and Red Dead Redemption 2, while other fans are looking for a co-op multiplayer mode similar to the Dark Souls trilogy, where friends can be summoned to another player’s world to explore and fight together. Either of these multiplayer models would make a great addition to the Elder Scrolls 6 experience, as long as a few key principles are applied.

The Skyrim Together Mod, released last year for the Elder Scrolls V: Skyrim, proves it’s more than possible to add a fun multiplayer mode to a nominally single-player Elder Scrolls 6. Gameplay in this mod works similarly to the “Summoning” of Dark Souls, where a host can create a custom server and invite other players into their game world to engage in jolly cooperation. This allows players to choose when they want to have visitors and when they want to be alone, something fans of Bethesda’s single-player experiences would likely appreciate.

Alternately, Bethesda could combine the gameplay of GTA Online with the multiplayer model of their own Fallout 76 game, although hopefully without the technical issues seen in both titles upon launch. In this style of gameplay, players would be able to form parties and go on quests with other players in an open world that contains the same story setting, assets, and gameplay of the Elder Scrolls 6‘s single player campaign. Being able to drop in and drop out of a persistent world is one of the best features of GTA Online, and it could be applied in The Elder Scrolls 6 to give players the option of playing with hundreds of other people scattered across the game’s setting.

An MMO like Elder Scrolls Online forces Skyrim players to learn new gameplay mechanics, while in Grand Theft Auto Online, players can leap straight into the game using the same skills they mastered while playing GTA V. A quality multiplayer version of Elder Scrolls 6 would ideally following the same principle, letting players choose to explore the game’s fantasy world in the way they’re most comfortable with: alone, with a small group of friends, or in a public server filled with thousands of heroes engaged in their own adventures.

There is one challenge that comes with a multiplayer modes like these: how do the developers keep game quests, boss fights, and random encounters vigorously challenging for players, regardless of how many of them are gathered together at once? The most commonly used solution is to add algorithms which scale enemies health and damage or change the number of enemy units in the dungeons. Such algorithms usually scale with the combined player level, and need to be tested carefully to keep both solo and group play from becoming an exercise in frustration.

The charm of Elder Scrolls RPGs, from Morrowind up to Skyrim, lies in the experience of wandering through a vividly drawn landscape, free to explore any direction, build any character, and discover the unexpected. A flexible, solid multiplayer mode for The Elder Scrolls 6, no matter what form it takes, would give players the chance to share their quintessential Elder Scrolls experience with their family and friends.

A Chicago-based Writer, Author and freelance translator. Looking to prep his readers for the next renaissance or apocalypse, whichever comes first.

Write and publishes web fiction under the pseudonym Aldo Salt on Inkshares.com.

Bethesda Softworks has already published two multiplayer iterations of its most famous RPG franchises. There’s the Elder Scrolls Online, developed by ZeniMax Online Studios, which is a massive MMO where millions of players can quest and journey across the fantasy continent of Tamriel, while Fallout 76, developed by Bethesda Game Studios, immerses player in the radioactive, mutant-haunted wastelands of Appalachia. Fans of these RPG franchises, however, are hoping to see a somewhat different brand of multiplayer included with the upcoming Elder Scrolls 6.

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