Every Mortal Kombat 11 Fatal Blow Worse Than A Fatality

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Every Mortal Kombat 11 Fatal Blow Worse Than A Fatality

Though Mortal Kombat is mostly known for its Fatalities, MK11 has unique super-moves called Fatal Blows that rival Fatalities in terms of brutality.

NetherRealm Studios’ Mortal Kombat 11 followed in the footsteps of its predecessors by pulling no punches in the brutality department. Many attacks in MK11 can make someone wince just from seeing them, and the Mortal Kombat series’ new “Fatal Blows” are no exception. Some of them seem even more painful than the Mortal Kombat‘s iconic Fatalities.

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Fatal Blows are something akin to Mortal Kombat X’s “X-Ray Attack” or a Super move from any other fighting game. Once a certain set of criteria are met, the player is able to pull off an incredibly damaging and stylish attack that is typically high risk, high reward unless it is used in the right situation. Most moves like this also take a large amount of some important resource to use. MK11’s Fatal Blows, however, are different.

In Mortal Kombat 11, Fatal Blows can be used anytime a player drops below 30% health, with the only caveat being that the player can only do this once per game. Other than that, MK11’s Fatal Blows deal heaps of hit point damage and start off with super armor, making them a convenient way to punish the opponent even for hitting the safest buttons. They also happen to be highly cinematic and, in true Mortal Kombat fashion, as brutal as can be. There are even some Fatal Blows in Mortal Kombat 11 that rival Fatalities in terms of how unpleasant they seem.

No matter the character, every Fatal Blow in Mortal Kombat 11 has an unnerving effect when one imagines themselves in the same shoes as the victim. Some Fatal Blows in MK11, however, are more unnerving than others. The simplest, yet perhaps most gory, of these definitely belongs to the Joker.

Even as a guest DLC character in Mortal Kombat, the perverse and sinister mind of the Joker comes through in full effect. His MK11 Fatal Blow begins as wacky as one might expect, with Joker surprising the enemy with a playful pop-up toy. It quickly turns brutal however, when he pulls out a bowie knife and a bat. After giving his foe an impromptu acupuncture session, the Joker uses his knife to put a delighted grin on their face. Then, he smears that grin all over the floor by smashing the back of their head with a Louisville Slugger. As basic as this death might be for Mortal Kombat, there’s just something so disturbing about being offed by a bat, especially when it takes 4-6 solid whacks to get the job done.

Perhaps less disturbing, but certainly more uncomfortable, is Frost’s Fatal Blow in Mortal Kombat 11. As a cryomancer like Mortal Kombat’s Sub-Zero, Frost spares no expense when it comes to putting her opponents on ice. After covering a good majority of the map with razor-sharp icicles, Frost rushes forward and impales her opponent with two of these makeshift spears. She then plows them face-first through a forest of them before running their head straight into a particularly long, sharp icicle. One more cranial impalement (this time with more of a vertical direction), and the opponent is done for. Impalement of any body part is nothing new when it comes to the violence in Mortal Kombat, but the icy-hot feeling of frozen matter directly to the face (or what left of it the victim might have) adds an extra layer of unnecessary discomfort to the ordeal.

Kung Lao also seems particularly interested in reducing his opponent’s faces to a pitiful mess of ground meat and shattered bone-matter, though his approach is less stabby and more “saw-y.” As he has done many times throughout the entire Mortal Kombat series, Kung Lao puts that hat of his to work in his MK11 Fatal Blow. After pummeling (and probably shattering) his opponent’s ribs, Kung uses his hat to slit their throat. Then he begins using it as a saw on both the opponent’s back and face.

More-so than simply getting sawed up, Kung Lao’s Fatal Blow seems disturbing because of two simple factors: pain and fear. As a key piece of the body’s nervous system, few pains can compare to bad back pain due to spinal issues. Having a circular saw divide one’s spine in half vertically seems more torturous than most real forms of torture, and that’s saying something. Perhaps just as bad is the immediate, impending sense of unavoidable doom one feels when they realize they are being pushed face-first into the very same saw that just ground its way through most of their vertebrae.

Topping off the extravaganza of pain is Kollector. This Mortal Kombat 11 newbie may be a greenhorn, but he’s no slouch when it comes to brutality. Like Mortal Kombat‘s Sheeva and Goro, Kollector has multiple arms at his disposal. Instead of using those arms to tear their opponent limb from limb, however, he uses them to wield multiple weapons at once.

In the case of Kollector’s Fatal Blow in Mortal Kombat 11, he intrudes on Kano’s territory by using knives. Kollector also took a tip from Kung Lao and Joker by targeting his opponent’s incredibly tender back. After anywhere between five and 50-thousand stabs, Kollector puts a knife through his opponents temple and one final one across their throat. Just like Kung Lao, the displeasure arising from Kollector’s Fatal Blow comes from the vicarious back pain one can’t help but experience when they see this animation.

Each character’s Fatal Blow in Mortal Kombat 11 is unique and brutal in its own way, but few get as bad as these. In some way, almost every one of them is worse than a Fatality. As painful as many of Mortal Kombat 11’s Fatalities appear, at least the victim’s pain will end when they finally die. Fatal Blows, on the other hand, don’t always finish opponents off. That means that after getting impaled, bludgeoned, and burnt to a crisp, the victim just has to get up and walk it off. In day to day life, many people have trouble getting over a twisted ankle, so imagine the recovery period after Frost uses one’s face to mow her icicle-lawn in Mortal Kombat 11.

Jonah Schuhart is a Freelance Writer at Screen Rant. Growing up as the stereotypical gamer, Jonah absorbed everything he could about his favorite video games until adulthood came knocking. He decided to become a games journalist after his dad purchased a subscription to Gameinformer when he was 10 years old. Now, he follows in the footsteps of his early influences, giving his two-cents on the games he loves.

You can also find Jonah on Looper, where he writes about his favorite TV and Movies. Follow him on Twitter @JonahSchuhart, or reach him by email at [email protected]

Fatal Blows are something akin to Mortal Kombat X’s “X-Ray Attack” or a Super move from any other fighting game. Once a certain set of criteria are met, the player is able to pull off an incredibly damaging and stylish attack that is typically high risk, high reward unless it is used in the right situation. Most moves like this also take a large amount of some important resource to use. MK11’s Fatal Blows, however, are different.

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