A slick and entertaining conclusion to a trilogy full of inventive, beautifully crafted levels to explore and exploit.
There’s something endlessly satisfying about unpacking and mastering the Groundhog Day playgrounds of Hitman 3. It should get boring; watching the same guards patrol their patrols, or workers work and characters wander well-worn tracks you know so well. But it never gets old. Knowing there’s the tiniest crack to slip through, or a moment to exploit that can leave a target oh so tragically killed is never dulled by the repetition of running and rerunning the scenario like a time traveler that can only leave the loop after meeting the right conditions.