Swords of Legends Online review

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Swords of Legends Online review

Swords of Legends Online’s endgame is great, but you’re going to have to put up with a lot of crap to get to it.

There’s a good game buried deep beneath Swords of Legends Online’s awful translation and jumbled user interface, but it took me 20 hours of digging to get to it. MMOs often gate too many of their best features behind an arbitrary leveling process, but this feels downright deceptive. For days I ran from one quest marker to the next, stuck in an endless loop of boring fetch quests and cutscenes I could barely understand. Now that I’ve reached max level, though, SOLO feels like a completely different—and much more likeable—MMO.

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What is it? A fantastical, Chinese MMO with an emphasis on story.
Expect to pay: $40 (no subscription)
Developer: Aurogon
Publisher: GameForge
Reviewed on: i7-7700, Nvidia RTX 2070, 16 GB RAM, 500GB SSD
Multiplayer? MMO.
Link: solo.gameforge.com

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